RAISING POWER LEVELS
“Dragon Ball FighterZ” feels like it draws from those classic games while also taking a lot of cues from modern fighting titles. Many features remind me specifically of the Marvel vs. Capcom franchise, like the straightforward combo system and tag team mechanics. Basic combos can be accomplished by tapping a button several times, meaning just about anyone can pick up a controller and pull off some impressive looking moves. Throwing down super and meteor attacks are the same for all characters as well.
There’s a learning curve to mastering the basics, but it’s the smallest, most approachable curve in a fighting game I’ve seen in awhile. Fans of any age should be able to jump in and get going in no time. That’s not saying that “Dragon Ball FighterZ” is without nuance. Once the basics are mastered, there’s a deeper layer of countering, combo-ing and timing teammate support moves that advanced players will appreciate.
Depending on what mode is being played, there’s even a chance to collect all seven dragon balls and summon the dragon Shenron. Once summoned, Shenron grants one of four wishes like reviving a downed teammate or boosting health or power. It’s definitely a feature unique to “FighterZ” that can help even the playing. It feels like many of the game’s core mechanics are meant to keep that balance between casual and hardcore in check like that.
AN ANIMATION SENSATION
Visually you could not ask for a better marriage of Ark System Work’s animation and cel shading. Characters and backgrounds look like they were taken straight out of the show and given an HD update. So many nice touches have been made to make “Dragon Ball FighterZ” look as good as it plays, like the way new fighters zoom onto the battlefield after an ally falls or the animations for each characters super moves. The added bonus of the original Japanese voice cast just adds to the enveloping nature of the game’s overall design.
Gameplay modes are varied and scaled with my ability with very little punishment for not being at a certain level of adeptness. For instance, arcade mode has a system that bases the next opponent on what grade a team gets at the end of a match. Meaning “S” rank players will go on to face a more challenging AI opponent in the next round while lower grades take on a more approachable enemy.
SUMMONING THE DRAGON
If there is one glaring flaw to “Dragon Ball FighterZ” it would have to be the inclusion of capsule corp style loot crates over a more open in-game store. Capsules only contain items for the social hub area, like character avatars and character titles, and cost only a small amount of in-game currency to purchase, so it’s not like there’s a Battlefront 2 level of controversy here. Still, it would’ve been nice if I could’ve used the money I earned to buy the items I wanted over going in completely blind.
At the end of the day, “Dragon Ball FighterZ” is a game made for fans of the series. It does a great job of keeping itself accessible to a wide age range and scale of ability. Beyond the essential inclusion of Goku, Vegeta, and their respective progeny, the roster has a decent selection of friends and enemies from throughout the series, including newer characters like Beerus and Hit, without getting bloated down by overinclusion (did anyone really want to play as every member of the Ginyu force?).
This is truly the best “Dragon Ball” fighter I’ve played since the Super Famicom imports. It’s pure fighting bliss that makes you feel as OP as the characters on the show by adding so much style and flare. Longtime fans and newer fans who may just be familiar with “Dragon Ball Super” will find something to enjoy here if they’re fans of fighters.
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ESRB rating: T
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